B0
Содержание
Осенний Семестр
TBD
Весенний Семестр
#2 Vector
Part One
Implement vector-alike container matching performance requirements of the `std::vector`.
It should contain implementation for the following methods matching behaviour of the ones of `std::vector`:
- push_back
- pop_back
- insert
- clear
- resize
- back
- size
- begin/rbegin
- end/rend
As a reference consider en.cppreference.com.
Part Two
Implement specialization of already implemented (template-) container for the simple type `bool` being as compact as possible.
#3 Throwing Vector
Now you've got an insight what the C++ exceptions are, implement all error handling inside your implementation of the `vector`, relying solely upon the exceptions mechanism.
That means: no more `_Exit`s, `abort`s, etc. Exceptions only.
#4 Deque
Implement double-ended queue matching interface of thereof inside STL (std::deque) and matching its performance requirements.
At the very least, it should contain following members:
- push_back
- pop_back
- push_front
- pop_front
- insert
- clear
- resize
- back
- front
- size
- begin/rbegin
- end/rend
NB: Implementing deque matching performance requirements of the STL one, try to minimize unused memory 'committed' by your implementation.
If you consider that it's impossible, be ready to assure your point.
#5 Exceptions Guarantees
Main
Reconsider your own `vector` implementation towards making it exception-safe.
Following members of your `vector` implementation should be reconsidered to match corresponding exception-safety guarantees:
- operator= / strong
- push_back / strong
Extra
Try match your implementation on the functions predefined inside STL.
Try to reduce boilerplate inside your implementation relying on the standard-library defined functions.
Hint: see memory header closely.
<algorithm> quiz
- Implement in-place function rotating supplied sequence to the left, having following interface:
template<typename It>
void rotate(It first, It new_first, It last);
/* first -- iterator pointing to the first element */
/* new_first -- iterator pointing to the element, that should become first after rotation is finished */
/* last -- iterator pointing past the last element */
- Implement Insertion Sort without loops, using only utilitiies provided by STL.
- Implement sliding procedure which allows you to move given range around the whole sequence (like dragging UI along the line)
template <typename _RanIt>
_RanIt slide(_RanIt first, _RanIt last, _RanIt pivot)
/* first -- iterator pointing to the first element */
/* last -- iterator pointing past the last element */
/* pivot -- iterator pointing to the element, where first element of the supplied subsequence should arrive at */
- Implement gathering procedure which can be seen similar to the previous slide procedure: it gathers all elements in the given range for which supplied `predicate` value returns true and slides them towards the target position designated by the pivot iterator
template <typename _BiIt, typename UnPred>
_BiIt gather(_BiIt first, _BiIt last, _BiIt pivot, UnPred pred)
/* first -- iterator pointing to the first element */
/* last -- iterator pointing past the last element */
/* pivot -- iterator pointing to the element, where first element of the supplied subsequence should arrive at */
/* pred -- predicate selecting which elements should be gathered */
- Implement QuickSort without loops, using only utilitiies provided by STL.
Hint: following utilities may be especially helpful for the described tasks: `std::rotate`, `std::upper_bound`, `std::next`, `std::nth_element`