B0

Материал из SEWiki
Перейти к: навигация, поиск

Осенний Семестр

TBD

Весенний Семестр

#2 Vector

Part One

Implement vector-alike container matching performance requirements of the `std::vector`.

It should contain implementation for the following methods matching behaviour of the ones of `std::vector`:

  • push_back
  • pop_back
  • insert
  • clear
  • resize
  • back
  • size
  • begin/rbegin
  • end/rend

As a reference consider en.cppreference.com.

Part Two

Implement specialization of already implemented (template-) container for the simple type `bool` being as compact as possible.

#3 Throwing Vector

Now you've got an insight what the C++ exceptions are, implement all error handling inside your implementation of the `vector`, relying solely upon the exceptions mechanism.

That means: no more `_Exit`s, `abort`s, etc. Exceptions only.

#4 Deque

Implement double-ended queue matching interface of thereof inside STL (std::deque) and matching its performance requirements.

At the very least, it should contain following members:

  • push_back
  • pop_back
  • push_front
  • pop_front
  • insert
  • clear
  • resize
  • back
  • front
  • size
  • begin/rbegin
  • end/rend

NB: Implementing deque matching performance requirements of the STL one, try to minimize unused memory 'committed' by your implementation.

If you consider that it's impossible, be ready to assure your point.

#5 Exceptions Guarantees

Main

Reconsider your own `vector` implementation towards making it exception-safe.

Following members of your `vector` implementation should be reconsidered to match corresponding exception-safety guarantees:

  • operator= / strong
  • push_back / strong

Extra

Try match your implementation on the functions predefined inside STL.

Try to reduce boilerplate inside your implementation relying on the standard-library defined functions.

Hint: see memory header closely.

<algorithm> quiz

  • Implement in-place function rotating supplied sequence to the left, having following interface:
template<typename It>
void rotate(It first, It new_first, It last);
/* first        -- iterator pointing to the first element */
/* new_first    -- iterator pointing to the element, that should become first after rotation is finished */
/* last         -- iterator pointing past the last element */
  • Implement Insertion Sort without loops, using only utilitiies provided by STL.
  • Implement sliding procedure which allows you to move given range around the whole sequence (like dragging UI along the line)

Stdbea slide.png

template <typename _RanIt> 
_RanIt slide(_RanIt first, _RanIt last, _RanIt pivot)
/* first        -- iterator pointing to the first element */

/* last         -- iterator pointing past the last element */
/* pivot        -- iterator pointing to the element, where first element of the supplied subsequence should arrive at */
  • Implement gathering procedure which can be seen similar to the previous slide procedure: it gathers all elements in the given range for which supplied `predicate` value returns true and slides them towards the target position designated by the pivot iterator

Stdbea gather.png

template <typename _BiIt, typename UnPred> 
_BiIt gather(_BiIt first, _BiIt last, _BiIt pivot, UnPred pred)

/* first        -- iterator pointing to the first element */

/* last         -- iterator pointing past the last element */
/* pivot        -- iterator pointing to the element, where first element of the supplied subsequence should arrive at */
/* pred         -- predicate selecting which elements should be gathered */